Achtung Panzer is comparable with the Close Combat and Combat Missions series with the added “edge” of a 3D-tactical battlefield instead of 2D. The Ukranian developers, Graviteam, were lauded and applauded for their first game in this series, Achtung Panzer: Kharkov 1943, and now are working on the next installment, aptly named Operation Star, the name of the Soviet offensive in January – February 1943 that allowed them to (temporarily) recapture the city of Kharkov. This time the operations take place a few weeks before the events depicted in AP: Kharkov 1943, and the Germans are on the defense instead of offense.
Features:
8 operations for the Red Army and Wehrmacht
More than 40 detailed units of the Soviet Union, Germany and the UK, including Pz IV “Tiger”, MkII “Matilda” and KV-1 with various modifications
Huge realistic landscapes (260 sq km), reconstructed by the topographic maps and photos- Built-in operations editor
Quick battle anywhere in the operation areas
Statistics and achivements after the battle
Modification utility
Encyclopedia of military equipment
Realistic simulation of the structure of divisions and subdivisions, soldiers morale and stamina
Realistic physical model of technics, ballistics, deformable terrain and destructable objects
Dynamic change of weather and time of day, affecting the gameplay
Two game modes – the operational and tactical
Large-scale battles involving various arms
Flexible configuration system
Smoke screens, flares e.t.c.
More than 40 detailed units of the Soviet Union, Germany and the UK, including Pz IV “Tiger”, MkII “Matilda” and KV-1 with various modifications
Huge realistic landscapes (260 sq km), reconstructed by the topographic maps and photos- Built-in operations editor
Quick battle anywhere in the operation areas
Statistics and achivements after the battle
Modification utility
Encyclopedia of military equipment
Realistic simulation of the structure of divisions and subdivisions, soldiers morale and stamina
Realistic physical model of technics, ballistics, deformable terrain and destructable objects
Dynamic change of weather and time of day, affecting the gameplay
Two game modes – the operational and tactical
Large-scale battles involving various arms
Flexible configuration system
Smoke screens, flares e.t.c.
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